For this assignment, write an essay that analyzes two design artifacts:
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Write My Essay For Me1. A design artifact that you believe is designed well (good design)
2. A design artifact that you believe is designed poorly (bad design)
In 750-1250 words, analyze these artifacts using Don Norman’s principles of design and interaction:
• Discoverability
• Understanding
• Affordances
• Signifiers
• Mapping
Library Resources
• Conceptual Models
Your analysis should include:
• Good design: identify the artifact. Analyze the various principles of design and interaction as they pertain to your chosen artifact.
Bad design: identify the artifact. Analyze the various principles of design and interaction as they pertain to your chosen artifact. In your opinion, why does the design fail?
Bad design: analyze where the bad design fails in Don Norman’s Seven Stages of Action cycle.
Bad design: How might you fix this bad design? Provide a specific recommendation or two.
ANSWER
Good Design: Apple iPhone
The Apple iPhone is a well-designed smartphone that has been popular since its introduction in 2007. It is designed with a number of principles of design and interaction that make it easy to use and understand.
Discoverability: The iPhone is designed with discoverability in mind. The phone has a large touch screen that allows users to easily find and access the various functions of the phone. The icons on the home screen are large and easy to see, and the phone’s operating system provides users with clear, concise information about the phone’s functions.
Understanding: The iPhone is designed to be easy to understand. The phone’s operating system provides users with clear, concise information about the phone’s functions. The phone’s interface is intuitive and user-friendly, making it easy for users to understand and use.
Affordances: The iPhone is designed with a number of affordances that make it easy to use. For example, the touch screen allows users to interact with the phone in a number of different ways, including tapping, swiping, and scrolling. The phone’s buttons are also designed to be easy to use and provide users with clear feedback when they are used.
Signifiers: The iPhone is designed with signifiers that make it easy to understand the various functions of the phone. For example, the icons on the home screen are designed to be easily recognizable and provide users with clear information about the phone’s functions. The phone’s operating system also provides users with clear information about the phone’s status, such as battery life, signal strength, and network status.
Mapping: The iPhone is designed with mapping in mind. The phone’s touch screen provides users with clear and easy-to-use controls for accessing the various functions of the phone. The phone’s operating system also provides users with clear information about the phone’s functions, making it easy for users to understand the relationships between the various functions of the phone.
Conceptual Models: The iPhone is designed with a clear and well-understood conceptual model. The phone’s operating system provides users with clear information about the phone’s functions and how to use them, making it easy for users to understand the phone’s behavior.
Bad Design: Electric Kettle
The electric kettle is a common household appliance that is used to boil water. Despite its widespread use, many electric kettles are poorly designed, resulting in a frustrating and confusing user experience.
Discoverability: Electric kettles often have poor discoverability. The buttons and controls are often small and difficult to find, making it difficult for users to locate and access the functions they need. Additionally, the instructions and information provided by the kettle’s manufacturer are often unclear and difficult to understand.
Understanding: Electric kettles are often designed in a way that makes them difficult to understand. The buttons and controls are often unclear, and the instructions provided by the kettle’s manufacturer are often difficult to understand. This makes it difficult for users to understand how to use the kettle and to determine its status.
Affordances: Electric kettles often have poor affordances. The buttons and controls are often small and difficult to use, making it difficult for users to interact with the kettle. Additionally, the kettle’s interface often provides users with unclear feedback when buttons are pressed, making it difficult for users to determine if their actions are having the desired effect.
Signifiers: Electric kettles often have poor signifiers. The buttons and controls are often small and difficult to see, making it difficult for users to understand
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